LEGO Star Wars/LEGO Star Wars: The Videogame (January 10, 2005 prototype)/Hidden content/Audio
This page lists and describes audio files found in the January 10, 2005 prototype but are not present in the retail build of the game. I have given some comparisons of the files if they are present, but differ across these versions.
Collectibles
Minikits
CoinMLoop.vag
Based on the filename, this could be a sound resulting from a coin magnet power-up that was scrapped during development as similar power-ups in later entries such as the Tractor Beam in Lego Star Wars II and the spherical blue power-ups in Lego Star Wars: The Complete Saga sound similar to this one. However, this is all speculation.
Location: GAME.DAT/audio/_soundfx/pickup/CoinMLoop.vag
Minikits that are nearby play a completely different sound from the final build. The filename was also slightly changed.
Retail Location: GAME.DAT/audio/_soundfx/pickup/MK-Loop.vag
Prototype Location: GAME.DAT/audio/_soundfx/pickup/MK-Loop22-28.vag
MK-Loop.wav (Original) | MK-Loop22-28.wav (Prototype) |
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A Minikit may instantly appear after a puzzle is completed by the player, rather than it always being there from the start. Again, completely different sound and filename from the final build.
Retail Location: GAME.DAT/audio/_soundfx/pickup/MK-Panel.vag
Prototype Location: GAME.DAT/audio/_soundfx/pickup/SWLeverOn.vag
MK-Panel.vag (Original) | SWLeverOn.vag (Prototype) |
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Characters
Battle Droids
The two death sounds of Battle Droids are completely different from the game's release.
droiddie01.vag (Original) | droiddie01.vag (Prototype) |
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droiddie02.vag (Original) | droiddie02.vag (Prototype) |
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drd_blastem.vag
A Battle Droid saying "Blast 'em!". It is uncertain if this is used or not in the prototype. This is nowhere in the files of the final build. It is used in the Game Boy Advance version, however.
Jar-Jar Binks
JJ_HowRude.vag
A clip of Jar-Jar Binks saying "How Rude!" It is not used in the prototype and is not in the final build.
R2-D2
The sound that plays when R2-D2 moves his head is much higher pitched than in the final build. However, it does not seem to be implemented.
R2HeadMove.vag (Original) | R2Head.vag (Prototype) |
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The sound coming from an Astromech Droid's thrusters when hovering is much lower pitched as well as a different sound in the prototype.
R2ThrustLp.vag (Original) | R2Thrust.vag (Prototype) |
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Jedi
SaberSmack04.vag
This sound plays when a Jedi character hits with their lightsaber.
TreeLift.vag
This sound plays at the beginning of Episode I, Chapter 2: At the beginning of the level, you must use the force on a large tree that collapsed from the wind, hence the filename.
Ship Ambience
These are files that are included in standard areas where the player is inside a spaceship (i.e. Dexter's Diner, Negotiations). They all contain mono audio, so the "L" and "R" in the filename means they play in the left and right channel respectively.
ShipAmb1_44.L.vag
ShipAmb1_44.R.vag
ShipAmb2_44.L.vag
ShipAmb2_44.R.vag
ShipAmb3_44.L.vag
ShipAmb3_44.R.vag
Mud
These sounds play when a character walks over mud.
FS_Mud1.vag
FS_Mud2.vag
FS_Mud3.vag
FS_Mud4.vag
Lego
Building
Although there are sounds for building Lego structures in the retail version, there were originally more.
LegoClicks1.vag
LegoClicks2.vag
LegoClicks3.vag
LegoForm1.vag
Destruction
There are much more sounds for loose, bouncing Lego pieces in the game that play after an object or enemy is destroyed.
LegoDebris2.vag
LegoDoorExpl.vag
LegoMedium_1.vag
LegoMedium_2.vag
LegoMedium_3.vag
LegoMedium_6.vag
LegoSmall_2.vag
LegoSmall_4.vag
Unknown
SeismicCharge.vag
A powerful sound file. It is uncertain what this was supposed to be used for in the prototype. Obviously, this is not in the final game.