LEGO Star Wars II has a lot of unused audio files that were not deleted from the retail version of the game. Here is a list of all of them, along with explanations and locations of the audio files.

Characters

amidala

Ami_Hurt2.vag

Ami_Hurt3.vag

anaboy

AnB_Hurt2.vag

anakin

Ana_Hurt2.vag

Ana_Hurt3.vag

c3po-tc14

C3_Death2.vag

C3_Hurt3.wav

_chars

chr_cmdr_grunt_03.vag

chr_greedo_vox_04.vag

chr_greedo_vox_05.vag

chr_impcom_death_01.vag

chr_impcom_mutter_01.vag

chr_impcom_mutter_02.vag

chr_impcom_mutter_04.vag

chr_jabba_burp_03.vag

chr_jabba_burp_04.vag

chr_jabba_fart_02.vag

chr_jabba_hurt_01.vag

chr_jabba_laugh_04.vag

chr_jabba_vox_01.vag

fs_ice_R03.vag

fs_ice_R04.vag

fs_swamp_lL04.vag

fs_swamp_R03.vag

imp_faceplant_dirt_01.vag

imp_faceplant_metal_03.vag

imp_faceplant_stone_01.vag

ImpSpy2.vag

ImpSpy3.vag

ImpSpy4.vag

_creatures

bat_squawk1.vag

bat_squawk2.vag

ctr_ewok_grunt_02.vag

ctr_ewok_hurt_02.vag

fs_ctrbig4.vag

fs_ctrmed3.vag

fs_ctrsma2.vag

fs_skeleton_03.vag

fs_spider_03.vag

gamorr_chatter3.vag

gamorr_chatter4.vag

gamorr_chatter5.vag

gamorr_death2.vag

gamorr_hurt2.vag

gamorr_hurt3.vag

imp_laser_deflect_01.vag

jawa_mutter4.vag

jawa_mutter5.vag

jawa_mutter6.vag

rancor_chew2.vag

rancor_chew3.vag

rancor_roar4.vag

tauntaun_call2.vag

tauntaun_call3.vag

tauntaun_call4.vag

tusken_call3.vag

tusken_call4.vag

tusken_call5.vag

womprat_call2.vag

_droids

drd_4lom_chatter_01.vag

drd_4lom_chatter_04.vag

drd_4lom_hit_03.vag

Probot_Chat3.vag

Probot_Chat4.vag

Probot_Chat5.vag

jarjar

JJ_Death2.vag

JJ_Hurt2.vag

maul

MaulHurt2.vag

MaulHurt3.vag

obiwan

Obi_Hurt3.vag

quigon

Qui_Hurt2.vag

r2d2

R2D204.vag

yoda

YodaHurt3.vag

Sound Effects

_env

Fly_lock_pick_01.vag

env

HitTarget.wav

Note:Although this is not commented out in audio.cfg, targets are not present at all in Lego Star Wars II. Therefore, this is unused.

traindroidblast2.vag

traindroidmove3.vag

traindroidmove5.vag

_imp_exp

exp_asteroid_03.vag

exp_bomb_01.vag

exp_bomb_02.vag

exp_bomb_03.vag

exp_debris_05.vag

exp_lego_rubble_04.vag

imp_asteroid_debris_03.vag

imp_com_sparks_04.vag

imp_kick_04.vag

imp_laser_asteroid_04.vag

imp_lego_brk_06.vag

imp_lego_brk_08.vag

imp_legopanel_04.vag

imp_punch_03.vag

imp_slap_03.vag

_mos

Mos_Band_Inst_1.vag

Mos_Band_Inst_4.vag

Mos_Band_Inst_5.vag

Mos_Band_Inst_6.vag

Mos_Band_Inst_7.vag

_weapons

Repeater_Fire2.vag

Repeater_FireLp.vag

Tie_Blaster.vag

Tie_Blaster3.vag

wpn_axe_swing_02.vag

wpn_bomb_drop_02.vag

wpn_punch_01.vag

wpn_punch_05.vag

XWing_Blaster.vag

XWing_Torpedo.vag

Turret_Fire2.vag

Turret_Fire3.vag

blaster

BlastHit4.vag

BlastHit5.vag

BlastHit7.vag

explode

exp_obj_large05.vag

force

JForcePush2.vag

fs

FS_DStopM.vag

FS_DStopS.vag

FS_DWalkM2.vag

FS_DWalkS2.vag

FS_JStopM.vag

FS_JWalkM2.vag

FS_JWalkS2.vag

FS_WaterWade2.vag

lego

LegoMedium_2.vag

saber

SabDefBlas3.vag

SabDefBlas4.vag

SaberMove3.vag

SaberMove4.vag

SaberSaber03.vag

SaberSmack03.vag

SaberSmack05.vag

_ui

No_Hat.vag

Trooper_Panel.vag

ui_powerBrick.vag

Note:Although this sound effect is not commented out of audio.cfg, I do not believe this plays in the final game as I have played it for 10+ years and have 100% completed the game. Why? Based off the filename, we can assume this sound involves a power brick (red brick). These only make sound when appearing or being collected, and I have never once heard this sound.

ui_rotate.vag

vehicle

FighterEngine.vag

fighterlaser.vag